There are no universal rules—every game defines its own. But most share structural DNA. Here's the anatomy of game rules.
| Genre | Core Rules |
|---|---|
| RPG | Stats, XP, leveling, gear, party, choice/consequence |
| FPS/TPS | Aim, recoil, cover, ammo, respawn, objective capture |
| RTS/4X | Economy, tech tree, fog of war, unit counters, APM |
| Puzzle | Logic gates, pattern match, spatial reasoning, move limits |
| Sports/Sim | Real-world rules + physics + management layers |
| Fighting | Frames, cancel windows, meter, spacing, okizeme |
| Roguelike | Permadeath, proc-gen, runs, meta-progression |
Learn each game's rules by playing, reading wikis, watching pros. Good games teach you their rules through play itself.