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Tock Rules: The Québécois Partnership Race Game Explained

There's no widely published board game simply called "Tock" in major databases like BoardGameGeek. However, the name likely refers to one of two games:

Likely Confusions

  • Tock (French-Canadian/Québécois): A partnership race game played with cards and pegs on a cross-shaped board, similar to Sorry! or Pachisi. Also known as Jeu de Tock or Tock 4/6 joueurs.
  • Tock (Sorry!/Ludo variant): Uses a standard deck (no face cards); cards determine move values (Ace=1 or 11, King=13, Joker=15/25, 7=split).

Rules for Québécois Tock (4 Players, 2 Teams)

  1. Setup: Cross-shaped board, 4 pegs per player in start zones. Partners sit opposite. Deck: A–10 ×4 suits (no J/Q/K) + 2 Jokers = 42 cards. Deal 5 cards each.
  2. Turn: Play 1 card → move 1 peg per card value. Must play if possible.
  3. Card Values:
    • Ace = 1 or 11 (enter start or move 11)
    • 2–10 = face value
    • Jack = 11 (often swapped for Ace)
    • Queen = 12
    • King = 13
    • Joker = 15 or 25 (enter start + move)
    • 7 = Split (e.g., 3+4) between two pegs
  4. Entering Board: Ace, King, or Joker moves a peg from Start to the "Door" (first square).
  5. Capturing: Land on an opponent's peg → send it back to their Start.
  6. Safe Squares: Own-color squares near Home; cannot be captured.
  7. Home Stretch: Exact count required to enter Home (4 slots).
  8. Partnership: Once your 4 pegs are home, use your cards to move your partner's pegs.
  9. Win: First team with all 8 pegs Home wins.

If You Meant Another "Tock"

  • Tic-Tac-Toe / Noughts and Crosses?
  • Tock (digital clock game)?
  • Custom / Family game?

Clarify the board, pieces, cards, or origin for exact rules.


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