Tock Rules: The Québécois Partnership Race Game Explained
There's no widely published board game simply called "Tock" in major databases like BoardGameGeek. However, the name likely refers to one of two games:
Likely Confusions
Tock (French-Canadian/Québécois): A partnership race game played with cards and pegs on a cross-shaped board, similar to Sorry! or Pachisi. Also known as Jeu de Tock or Tock 4/6 joueurs.
Tock (Sorry!/Ludo variant): Uses a standard deck (no face cards); cards determine move values (Ace=1 or 11, King=13, Joker=15/25, 7=split).
Rules for Québécois Tock (4 Players, 2 Teams)
Setup: Cross-shaped board, 4 pegs per player in start zones. Partners sit opposite. Deck: A–10 ×4 suits (no J/Q/K) + 2 Jokers = 42 cards. Deal 5 cards each.
Turn: Play 1 card → move 1 peg per card value. Must play if possible.
Card Values:
Ace = 1 or 11 (enter start or move 11)
2–10 = face value
Jack = 11 (often swapped for Ace)
Queen = 12
King = 13
Joker = 15 or 25 (enter start + move)
7 = Split (e.g., 3+4) between two pegs
Entering Board: Ace, King, or Joker moves a peg from Start to the "Door" (first square).
Capturing: Land on an opponent's peg → send it back to their Start.
Safe Squares: Own-color squares near Home; cannot be captured.
Home Stretch: Exact count required to enter Home (4 slots).
Partnership: Once your 4 pegs are home, use your cards to move your partner's pegs.
Win: First team with all 8 pegs Home wins.
If You Meant Another "Tock"
Tic-Tac-Toe / Noughts and Crosses?
Tock (digital clock game)?
Custom / Family game?
Clarify the board, pieces, cards, or origin for exact rules.