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Can You Jump Your Own Piece in Trouble? No—Official Rules

No. In Trouble (Pop-O-Matic), you cannot jump over or land on your own pegs.

  • If your roll would land on a space occupied by your own peg, you forfeit the move (official rules).
  • Rolling a 6 lets you pop a peg out of Home onto Start—only way to enter the track.
  • You can land on opponents' pegs (sending them home).

House rules sometimes allow "jumping" own pegs, but standard rules: blocked = lost turn.


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