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How to Attack in Risk: Dice Rules, Odds & Strategy

Attack Mechanics

  1. Declare Target: Adjacent enemy territory.
  2. Attacker Dice: Roll 1–3 dice (max = armies in attacking territory − 1; min 1 army must stay).
  3. Defender Dice: Roll 1–2 dice (max = armies in defending territory).
  4. Pair & Compare: Sort each side high→low. Pair highest vs highest, second vs second.
    • Attacker die > Defender die → Defender loses 1 army.
    • Attacker die ≤ Defender die → Attacker loses 1 army.
  5. Repeat: Continue until attacker stops, defender eliminated, or attacker has 1 army left.
  6. Occupy: If defender eliminated, move ≥1 army (up to all surviving attackers) into territory. Must leave 1 behind.

Key Rules

  • Max Dice: Att 3, Def 2.
  • Defender Wins Ties.
  • No "Split" Attacks: One target per turn (but can attack multiple territories sequentially).

Strategic Principles

  • Overwhelm: Attack with 3 dice vs 1–2 (high win %).
  • Big Stacks: Concentrate armies for sustained campaigns.
  • Target Weakness: Isolated 1-army territories.
  • Secure Continents: Bonus armies fuel offense.
  • Calculate Risk: 3v2 → Att wins ~37%, loses 2 ~29%, split ~34%. 3v1 → Att wins ~66%.
  • Don't Overextend: Leave defenses; anticipate counterattacks.

Master the math, control the map, conquer the world!


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