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Board Game Where You Describe a Word Without Using Forbidden Words: It's Codenames

The game is Codenames (2015, Vlaada Chvátil, CGE).

The Specific Rule

The Spymaster gives a one-word clue + number (e.g., "OCEAN 3") to guide their team to multiple words on the grid. They cannot say:

  1. The target word(s) themselves.
  2. Any opponent's words (other team's codenames).
  3. The assassin word (instant loss if guessed).
  4. The word "blank".
  5. The word "pass".

Also forbidden: any form/derivative of the above (e.g., "oceanic" for "ocean"), translations, rhymes (house rule), or compound words containing them.

Why This Rule Exists

Forces lateral thinking—connect concepts associatively rather than literally. "OCEAN 3" for {WHALE, SHARK, SUBMARINE} instead of "WATER 3."

Similar Games

  • Taboo – 5 forbidden words per card; describe to team (party game, not deduction).
  • Decrypto – Teams encode clues; intercept opponents' codes.
  • Just One – Cooperative; write unique 1-word clues, duplicates cancel.
  • Trapwords – Dungeon crawl + word avoidance; cursed words change each round.

Codenames is the modern classic for this mechanic. 2–8+ players, 15 min, high replayability.


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