HT Games
Home  >> Games & Cards >> Board Games

Stratego Rules: Complete Guide to Setup, Combat & Victory

Objective

Capture the enemy Flag OR immobilize all movable enemy pieces (opponent cannot move).

Setup (2 Players)

  • Board: 10×10 (100 squares); two 2×2 lakes (impassable) at center.
  • 40 Pieces per Player (ranked 10→1, plus special):
    RankNameQtySpecial Ability
    10Marshal1Highest rank; loses to Spy (1) & Bomb
    9General1
    8Colonel2
    7Major3
    6Captain4
    5Lieutenant4
    4Sergeant4
    3Miner5Only piece that defuses Bombs
    2Scout8Moves any distance in straight line (like rook)
    1Spy1Beats Marshal if attacks first; loses to all else
    BBomb6Immobile; destroys any attacker except Miner
    FFlag1Immobile; capture = win
  • Placement Rules:
    • Pieces placed on your 4 rows (rows 1–4) — hidden from opponent.
    • Flag: Must be in back row (row 1) — any of 10 squares.
    • Bombs: Must surround Flag? No — only in some house rules. Official: Bombs anywhere in your 4 rows.
    • Marshal: No placement restriction (old rule: adjacent to Flag — removed).

Gameplay

  1. Red moves first (determined by flag color / agreement).
  2. Turn: Move one piece orthogonally (up/down/left/right) into adjacent empty square.
    • Scout: May move any number of empty squares in straight line (cannot jump).
    • Bombs & Flag: Never move.
  3. Attack: Move onto occupied square → combat.
    • Both players reveal ranks.
    • Higher rank wins → loser removed; winner occupies square.
    • Tie (same rank): Both removed.
    • Specials: Spy beats Marshal only if Spy attacks. Miner beats Bomb. Bomb beats all except Miner. Flag loses to all except Spy (Spy loses to Flag? No — Flag loses to all; Spy loses to all except Marshal).
  4. Captured pieces removed permanently; place visible to both (track info).
  5. No retreat: Moved piece cannot return to original square same turn (irrelevant).

Victory Conditions

  • Capture Flag: Attack Flag with any piece (except Bomb) → instant win.
  • Immobilization: Opponent has no legal moves (only Bombs + Flag left, or all pieces blocked) → win.
  • Resignation: Opponent concedes.

Information Rules (Critical)

  • Hidden setup: Opponent sees only piece backs during placement.
  • Revealed combat: Ranks shown only during attack — then pieces removed (winner stays face-down? No — winner remains on board face-down (hidden) unless identified by subsequent attack or deduction). Correction: In standard rules, winner remains face-down; only the loser is revealed and removed. Winner's identity stays hidden unless attacked again.
  • No communication: No signals, codes, or discussion about pieces.

Strategic Principles

  • Flag defense: Surround with Bombs (3–4) + Miner nearby for defuse.
  • Scout intel: Use Scouts to probe enemy front line — reveal ranks cheaply.
  • Marshal protection: Never lead with Marshal; keep behind screen. Spy hunts it.
  • Miner conservation: 5 Miners = only Bomb counters. Don't waste early.
  • Bluffing: Move low pieces aggressively; feint strength.

Common Variants

  • Quick Stratego: 8×8 board, 30 pieces, no Scouts/Miners? (Simplified).
  • 4-Player (Team): 2v2 on 10×10; partners sit opposite; shared Flag.
  • Stratego Original (1947): Different ranks (Marshal=1), no Lakes.
  • Sci-Fi / Fantasy / Licensed: Star Wars, Transformers, Napoleonic — same mechanics, reskinned.

Stratego = memory + deduction + bluffing + risk management. The board is small; the mind game is huge.


https://www.htfbw.com © HT Games