HT Games

Checkers Main Goal: Capture All or Block

Win by either:

  1. Capturing all opponent's pieces — Jump diagonally over adjacent enemy to empty square beyond. Multiple jumps in one turn mandatory if available.
  2. Blocking opponent completely — They have zero legal moves on their turn (all pieces blocked or captured).

Key Rules Recap

  • Standard: 8×8 board, 12 pieces each (dark squares only).
  • Move: Diagonal forward 1 square (non-capturing).
  • Capture: Diagonal jump over adjacent enemy to empty square. Mandatory. Continue jumping if possible.
  • King: Reach far row → crown. Moves/captures diagonally forward and backward.
  • International (10×10, 20 pieces, flying kings) — different rules.

Draw Conditions: 3-fold repetition, 40-move rule (no capture/king), mutual agreement, insufficient material (1 king each).


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