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Checkers: Forced Jump Rule – Must You Take a Jump?

Yes. In standard checkers, if a capture (jump) is available, you must take it. This is the forced-jump rule.

If you don't, your opponent can call "Jump!" and you're compelled to make the capture (or forfeit in some tournaments).

Why?

  • Strategic force: Jumps remove pieces and create multi-jump chances.
  • Fairness: Prevents passing up advantageous tactics.

Always scan for jumps before moving!


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