Ping measures round-trip network latency (in milliseconds) between your client and the game server. Low ping = responsive; high ping = lag.
| Ping (ms) | Experience |
|---|---|
| 0–30 | Excellent. LAN-like. Instant hit registration. |
| 30–60 | Very Good. Competitive standard. |
| 60–100 | Average. Noticeable delay in high-skill duels. |
| 100–150 | High. Peeker's advantage, rubberbanding risk. |
| 150+ | Severe. Desync, hit reg failures, unplayable. |
Console Command: net_graph 1 shows real-time ping, loss, choke, var, sv, fps.