HT Games

How to Play Craps: Complete Beginner's Guide

Craps Basics

Fast dice game. Two dice. One "shooter" rolls. Players bet on outcomes.

1. The Come-Out Roll

  • 7 or 11 → Pass Line wins (Natural). Round ends.
  • 2, 3, or 12 → Pass Line loses (Craps). Round ends.
  • 4, 5, 6, 8, 9, 10 → That number becomes the Point. Dealer places "ON" puck on that number.

2. The Point Phase

Shooter keeps rolling until:

  • Point rolls again → Pass Line wins. Round ends.
  • 7 rolls → Pass Line loses (Seven Out). Shooter passes dice. Round ends.

Essential Bets (Start Here)

BetWhenWin IfLose IfHouse Edge
Pass LineBefore Come-OutNatural (7/11) or Point madeCraps (2/3/12) or 7 before Point1.41%
Don't PassBefore Come-OutCraps (2/3) or 7 before PointNatural (7/11) or Point made1.36%
ComeAfter Point setNext roll 7/11 or new Point madeNext roll 2/3/12 or 7 before new Point1.41%
Don't ComeAfter Point setNext roll 2/3 or 7 before new PointNext roll 7/11 or new Point made1.36%
Odds (Free Odds)After Point / Come PointPoint made before 77 before Point0% (true odds)
Place 6 & 8Anytime6 or 8 before 77 before 6/81.52%

Key Etiquette

  • Don't say "seven" at table — say "red" or "devil."
  • Keep hands high when dice roll.
  • Tip dealers (place bet for them).
  • Buy in at quiet moment; wait for Come-Out.

Strategy for Beginners

  1. Bet Pass Line + Max Odds (or Don't Pass + Max Odds). Lowest house edge.
  2. Avoid Proposition bets (center table) — 9–16% edge.
  3. Set loss limit. Walk away.

Practice Free: Wizard of Odds Craps Simulator — no download, perfect math.


https://www.htfbw.com © HT Games