HT Games

Skills Required to Be a Video Game Developer: Technical, Design & Soft Skills Breakdown

Technical

  • Programming: C++ (engine/tool), C# (Unity), Python (tools), Lua (scripting), HLSL/GLSL (shaders).
  • Engines: Unity, Unreal, Godot – deep proficiency in at least one.
  • Graphics: 3D modeling (Blender/Maya), texturing (Substance), animation, rigging.
  • Gameplay Systems: Physics, AI (behavior trees, GOAP), networking (Netcode, Photon), UI/UX.
  • Audio: FMOD/Wwise implementation, adaptive music.
  • Version Control: Git (LFS for binaries), Perforce (AAA standard).
  • Build/CI: Jenkins, GitHub Actions, Fastlane.

Design & Soft

  • Game Design: Mechanics, loops, progression, economy, level design.
  • Communication: Specs, stand-ups, post-mortems, cross-discipline collaboration.
  • Problem Solving: Debugging, optimization, profiling (VTune, PIPIX, RenderDoc).
  • Time Management: Agile/Scrum, Jira, task breakdown.

Specializations

Engine programmer, gameplay programmer, graphics programmer, tools programmer, technical artist, level designer, systems designer, narrative designer, QA, producer.

Start with a small complete game (Game Jam) → build portfolio → specialize.


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