Technically possible, but strongly discouraged. GameSalad's visual scripting (no code) hits hard limits implementing Monopoly's systems.
| Monopoly System | GameSalad Difficulty |
|---|---|
| Property ownership state (40 properties × owners × mortgage × houses) | Tables/attributes only; no arrays/objects → 100s of individual attributes |
| Dice roll → move → space logic (40 spaces, each unique) | Massive rule chains; no switch/case; each space = separate rules |
| Chance/Community Chest decks (16 cards each, shuffle, draw, resolve) | No stack/queue; manual index management; text display limited |
| Trading UI (player-to-player, property+cash) | No dynamic UI generation; hardcoded buttons only |
| Auction system | Modal input + state machine; very painful visually |
| Bankruptcy cascades | Recursive logic; GameSalad has no functions/recursion |
| AI opponents (4 difficulty levels) | No real logic constructs; behavior trees impossible |
Recommendation: Learn Godot. It's free, the 2D board game tooling is excellent, and you'll gain transferable skills.