Simulation games model real-world (or fictional) systems through abstraction, feedback, and player agency. These design conventions create the genre's identity:
| Sub-Genre | Core Focus | Key Convention |
|---|---|---|
| City Builder | Zoning, infrastructure, services | Grid/road-based placement, demand indicators (RCI) |
| Business Tycoon | Production chains, finance, competition | Spreadsheet-like management, contract bidding |
| Life Sim | Agent needs, relationships, careers | Autonomous agents with motive decay, social graphs |
| Vehicle Sim | Physics fidelity, procedures | Checklists, checklists, checklists |
| Factory/Automation | Logistics, throughput, ratios | Belt/pipe networks, splitter/merger logic |
Understanding these conventions helps designers create legible, engaging simulations—and players recognize the grammar of the genre.