HT Games
Home  >> Internet Games >> GameCube

Action Replay v1.14 (GameCube): Memory Card Requirements

The Action Replay v1.14 for GameCube does NOT require the specific 59-block grey memory card bundled with older kits. Any standard GameCube Memory Card works.

How It Works

  • The AR disc boots a program into the GameCube's RAM.
  • It patches game code in real-time via the disc drive / memory card slot interface.
  • Game saves are written to any standard GameCube Memory Card inserted in Slot A or B:
  • Official Nintendo: 59-block (1019), 251-block (1019), 1019-block (1019/2043)
  • Licensed Third-Party: Mad Catz, Nyko, Performance (128MB, 256MB, 512MB, 1GB)
  • SD Media Launcher / SD Gecko / WKF / XenoGC + Swiss: SD card acts as virtual memory card (infinite slots). Still need a physical card in Slot A for game saves unless using Swiss's virtual MC emulation.

Important Usage Notes

  • Save After Code Activation: Many codes (e.g., "Have Item X," "Max Stats") require you to save the game after activation, then reload, for the item to appear permanently in inventory. The AR patches RAM; the game writes patched RAM to save file.
  • AR Does Not Save Settings: You must re-enter codes each boot (unless using a pre-hacked save file on the memory card via GCMM / Swiss).
  • Slot A Priority: Most games only check Slot A for saves. Keep your main save card there. Use Slot B for AR's virtual MC / SD Gecko if needed.

Buying Advice (2024)

  • Official 251-block (Black) or 1019-block (White): Reliable, hold 100+ saves. $15-30 used.
  • Third-Party 128MB/256MB: $10-20. Test thoroughly—some corrupt on Animal Crossing, Pokémon Box, Baten Kaitos.
  • SD2SP2 / SD Media Launcher + Swiss: $25-40. Best investment. Loads ISOs, homebrew, cheats, infinite virtual memory cards. Requires modded GC (XenoGC/Qoob) or disc swap trick.

Any official or licensed card works perfectly. The bundled grey 59-block is just a starter—upgrade immediately.


https://www.htfbw.com © HT Games