Creating a game like Spirit Fever (a rhythm-action MMO with avatar customization, social hubs, and music licensing) is a **massive multi-year undertaking** for a team. As a solo beginner, start smaller. Here is the roadmap:
| Engine | Best For | Language | Netcode |
|---|---|---|---|
| Unity | 2D/3D, C# ecosystem, huge asset store, WebGL export | C# | Netcode for GameObjects (NGO), Photon Fusion, Mirror, FishNet |
| Godot 4 | 2D/3D, free/open-source, lightweight, GDScript/C# | GDScript/C# | Built-in High-Level Multiplayer, ENet (UDP), WebRTC |
| Unreal Engine 5 | High-fidelity 3D, C++/Blueprints, steep learning curve | C++/BP | Replication Graph, Netcode plugins (GAS) |
| Phaser 3 / PixiJS | 2D Web games, JavaScript/TypeScript, instant browser play | JS/TS | Socket.io, Colyseus, Nakama (JS/TS SDKs) |
Start this weekend. Download Unity/Godot. Follow a tutorial. Finish a tiny thing. That's how games get made.