Yes. While the 1980s "golden age" of dedicated arcade halls is gone, new arcade games are actively developed and released.
| Category | Examples / Developers | Notes |
|---|---|---|
| Indie Arcade Cabinets | Raw Thrills (Jurassic Park, Batman), PlayMechanix (Big Buck Hunter), Adrenaline Amusements (Connect 4 Hoops), Coastal Amusements | Redemption/ticket focus. High build quality. $5k–$15k/cab |
| Classic Revivals / Licensed | Arcade1Up (3/4 scale home cabs: Pac-Man, Street Fighter, TMNT, Marvel vs Capcom), AtGames (Legends Ultimate), Numskull (mini cabs) | Home market. LCD, emulation or ports. $300–$600 |
| Boutique / Limited Runs | Strictly Limited Games, Limited Run Games (physical carts + cabs for indies like Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge) | Collector-focused. High spec (CRT, Sanwa parts) |
| Japanese Arcade (Still Alive) | Sega (Chunithm, Maimai, Initial D), Bandai Namco (Tekken 8, Gundam VS), Konami (Beatmania IIDX, Sound Voltex), Taito (Groove Coaster) | Rhythm, fighting, card-based. Networked. Japan-only mostly |
| VR / AR Arcades | Zero Latency, The VOID (defunct), Sandbox VR, Hologate | Free-roam VR. Warehouse-scale. Growing |
| Homebrew / Maker Scene | MAME cabs, Raspberry Pi / PC builds, Fightcade netplay cabs, MiSTer FPGA cabs | DIY. Authentic hardware or emulation |
Arcade gaming isn't dead—it's fragmented, niche, and evolving. The quarter-muncher spirit lives in indie cabs, barcades, VR warehouses, and your living room Arcade1Up.