| Risk | Mitigation |
|---|---|
| Excessive Screen Time / Addiction (IGD) | Family Media Plan (AAP): Limits, device-free zones/times, prioritize sleep/school/activity. |
| Toxicity / Harassment / Grooming | Voice/chat filters, private lobbies, "friends only," reporting tools, open dialogue, no headsets in bedrooms. |
| Loot Boxes / Gambling Mechanics | Disable purchases, require password, teach probability/value, check ESRB "In-Game Purchases (Random Items)". |
| Age-Inappropriate Content | ESRB/PEGI ratings, console parental controls, review sites (Common Sense Media). |
| Sleep Disruption (Blue Light / Arousal) | No screens 1hr pre-bed, blue-light filter, charge devices outside bedroom. |
Online games are **tools** — outcomes depend on **context, content, and dosage**. With boundaries, curation, and conversation, they develop cognitive, social, and emotional competencies relevant to the digital age. Blanket prohibition forfeits these benefits.