There is no objective “hardest cheat” because “cheat” and “difficulty” are undefined variables.
| Category | Example | Why Hard |
|---|---|---|
| Execution (Human) | Super Mario Bros. “Flagpole Glitch” / SM64 BLJ / Celeste Golden Berry | Frame‑perfect (1/60s) inputs, RNG manipulation, hours of practice. |
| Discovery / Complexity (TAS) | Pokémon Red/Blue ACE → “Catch ’em All” in 0:00 / SMW Credits Warp | Requires deep understanding of game memory, assembly, controller register mapping. Weeks/Months to devise. |
| Technical / Reverse Engineering | Modern Denuvo / VMProtect Crack / Kernel Exploit (PS4 9.00 / PS5 BD‑JB) | Months/Years of team effort, advanced cryptography, OS internals, hardware flaws. Legal risk. |
| Modding Scope | Total Conversions (Enderal for Skyrim, Fallout London, GTA V Redux) | Years of dev, scripting, asset creation, engine limits pushing. “Cheat” = New Game. |
| Risk / Ethics | Online Multiplayer Aimbot/ESP/Kernel Driver (Ring 0) | Constant cat‑mouse vs Kernel AC (Vanguard, BattlEye, EAC). Hardware bans, Legal (CFAA), Malware risk. |
The “hardest cheat” is often mastering the game legitimately. TAS tools remove execution barrier; the optimization puzzle remains. Beating Sekiro no‑hit, no‑damage, all bosses is harder than any cheat code entry.
Play Fair. The Struggle Is The Reward.