HT Games

Stick RPG 2: No Karma System — What Actually Matters

Stick RPG 2 has no karma/morality system. Your choices don't feed a hidden meter that changes NPC reactions or endings.

What Does Track Progress

  • Stats: Strength, Agility, Intelligence, Charisma, Luck — raised by training, jobs, items.
  • Skills: Sword, Gun, Magic, Stealth, Charm, Hacking — learned from trainers/books.
  • Equipment: Weapons, armor, accessories — buy, find, craft.
  • Money (KinzCash): Jobs, crime, stocks, casino, quests.
  • Relationships: NPC affinity (hidden) unlocks quests, discounts, 4D items.
  • Reputation (Visible): "Rep" stat — increases with quests, decreases with crimes. Affects some dialogue/prices.

Roleplay Your Own Morality

The game doesn't judge, but you can:

  • Hero: Help all NPCs, donate, avoid crime, protect weak.
  • Villain: Rob, kill, exploit, dominate.
  • Neutral Mercenary: Max stats, complete all quests, ignore flavor.

Endings depend on quest completion and stat thresholds, not moral alignment. Play your way.


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