GTA IV has no dedicated "melee counter" or parry mechanic like Batman: Arkham or Sleeping Dogs. Combat is momentum-based: whoever lands the first clean combo usually wins.
| Weapon | Time-to-Kill (Melee Range) | Notes |
|---|---|---|
| Pistol (Glock/Deagle) | 1–2 headshots | Fast draw; aim assist locks torso. |
| Shotgun (Pump/Combat) | 1 shot | Best panic button; 8-shell tube. |
| SMG / Assault Rifle | 0.5–1 sec burst | Hip-fire accurate at <5m. |
| Baseball Bat / Knife | 3–5 hits | Only if disarmed; high stun per hit. |
Pro Tip: Lock-on (LT/L2) + strafe circle around enemy → their swings miss → dodge → counter → shoot. Works on 90% of NPCs.