The PS3 (2006) was an architectural anomaly: a supercomputer-inspired design that defined a generation.
Cell's parallelism foreshadowed GPGPU, compute shaders, heterogeneous computing (HSA). RSX was a dead-end (fixed pipe). Blu-ray won the format war. The split memory model taught the industry: unified memory is essential (PS4/Xbox One/Series/PC all use hUMA).