What Makes Up a Video Game Character's Appearance? Textures, Models & More
A character's visuals are a pipeline of multiple assets, not a single texture.
Core Components
3D Model (Mesh): The geometric skeleton—vertices, edges, faces defining shape (body, clothes, hair). Rigged with a skeleton (bones) for animation.
Textures (Maps): 2D images wrapped via UV mapping:
Albedo/Diffuse: Base color/pattern.
Normal Map: Fake surface detail (wrinkles, fabric weave) without geometry.
Roughness/Metalness/Specular: How light reacts (shiny metal vs. matte skin).
Subsurface Scattering: Skin translucency.
Materials / Shaders: Code that tells the GPU how to combine textures + lighting + view angle to produce the final pixel. (e.g., "Skin Shader", "Hair Shader", "Cloth Shader").