If you're playing Call of Duty: World at War on the Wii and trying to call in an airstrike, you're out of luck—the airstrike killstreak simply doesn't exist in the Wii version. The Wii port, developed by Treyarch and Exakt Entertainment, strips out several features found on the PS3/360/PC versions, including the airstrike, helicopter support, and certain multiplayer maps.
The Wii edition still offers plenty of firepower. Consider these alternatives for area denial and heavy damage:
The Wii's hardware (729 MHz Broadway CPU, 88 MB RAM) couldn't handle the particle effects, physics, and networking overhead of the full killstreak system. Treyarch prioritized a stable 30 FPS and functional pointer-based aiming over feature parity.
Focus on earning the Artillery Strike and mastering the MP40 or Type 100 with Stopping Power and Steady Aim. The Wii's unique control scheme rewards aggressive, close-quarters play—lean into it.