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Pong (1972) Graphics Breakdown: Minimalist TTL Logic – Paddles, Ball, Net, Score, Black Background

Pong's graphics were radically minimal—a necessity of 1970s discrete-logic hardware.

Visual Elements

  • Paddles: Two white vertical rectangles (player-controlled).
  • Ball: Single white square/dot (4×4 pixels).
  • Net: Dashed center line (some versions).
  • Score: Two numbers (0–11/15/21) top corners.
  • Background: Solid black.

Technical Constraints

  • No CPU, RAM, or framebuffer—pure TTL logic chips.
  • No sprites, colors (monochrome), or pixel addressing.
  • Ball "animation" = rapid position updates per scanline.
  • Resolution: ~320×240 (NTSC), generated line-by-line.

Why It Worked

Abstraction triggered player imagination. Two paddles + a dot = tennis. The minimalism was the innovation—instantly readable, zero learning curve.

Later home versions (Atari Home Pong, 1975) added color overlays and sound.


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