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Early Video Games and Quadrilaterals: From Simple Shapes to 3D Polygons

Early Games Used Basic Quadrilaterals Implicitly

Early hardware limited graphics to simple shapes. Quadrilaterals (squares, rectangles) appeared as:

  • Arcade Sprites: Pac-Man (1980), Space Invaders (1978) – characters and objects drawn with rectangular pixel blocks.
  • Text Adventures: Zork (1980), Adventure (1979) – described rooms, doors, walls as rectangular spaces.

Deliberate Polygon Use Came Later

True 3D quadrilaterals (polygons) arrived with:

  • Wolfenstein 3D (1992) – ray-casting engine, walls as vertical quads.
  • Doom (1993) – sector-based geometry, floors/ceilings as horizontal quads.
  • Virtua Fighter (1993) – first 3D fighting game with polygonal characters.

So while early games didn't "use different quadrilaterals" as a design focus, they laid the groundwork for the polygon-based 3D revolution.


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