There is no single mandatory degree or license to become a video game designer. Hiring is portfolio- and skill-based. However, studios consistently look for the following competencies.
| Area | What to Show |
|---|---|
| Systems Design | Rule sets, economies, progression, combat formulas, balance spreadsheets. Document a system you designed + iteration logic. |
| Level / Mission Design | Graybox layouts, pacing charts, encounter design, player guidance (affordances, signposting). Playable Unity/Unreal/Godot level. |
| Narrative / World Design | Quest chains, branching dialogue, lore bibles, environmental storytelling examples. |
| Player Psychology / UX | Onboarding flows, difficulty curves, feedback loops, retention mechanics. Usability test notes. |
| Technical Literacy | Scripting (C#, Lua, Blueprint, Python), version control (Git/Perforce), engine debugging, profiling. You don't code full features, but you implement/tune your designs. |
| Communication | Design docs (one-pagers, RFCs), Confluence/Notion wikis, pitch decks, postmortems. Clear, concise, visual. |
Build small, finish often, document process, apply broadly. The portfolio is the qualification.