"Cut screen" isn't a standard industry term. You're likely encountering one of these concepts—context determines which:
1. Cutscene (Cinematic)
Non-interactive story sequence. Pre-rendered (FMV) or real-time. Player surrenders control. Examples: Metal Gear Solid codec calls, Final Fantasy summons, God of War one-shot camera.
2. Black Screen / Fade to Black
- Level transition: Masking load times.
- Loading screen: Hiding asset streaming.
- Dramatic punctuation: Death, time skip, scene change (e.g., Resident Evil door loads, Dark Souls bonfire warp).
3. HUD Fade / UI Hide
Minimap, health, ammo disappear for immersion. Common in: exploration (Breath of the Wild), cinematics, "hardcore" modes, photo modes.
4. Screen Tearing (Visual Artifact)
Horizontal split where GPU outputs a new frame mid-refresh. Fixed by V-Sync, G-Sync, FreeSync, VRR. Not intentional.
5. Screen Shake (Camera Effect)
Intentional vibration simulating impact, explosions, quakes. Often adjustable in accessibility settings (The Last of Us Part II, Celeste).
6. Split Screen (Local Multiplayer)
Display divided into 2–4 viewports. Horizontal (top/bottom) or vertical. Common in Halo, Mario Kart, Call of Duty (campaign/zombies).
7. "Cut" in Dev / Content Contexts
- Level design: "Cutting a section" = removing content.
- Video editing: "Jump cut" in a gameplay video.
- Censorship: "Cut version" = content removed for rating.
How to Pinpoint the Exact Meaning
Where did you see the phrase?
- Game menu option? → Likely HUD fade, screen shake toggle, or split-screen setting.
- Tutorial text? → Could be "cutscene skip" or "skip cinematic."
- Error message? → Maybe "screen tear" warning or "display cut off" (overscan).
- Video title / forum post? → Colloquial for cutscene, black screen, or editing term.
- Specific game? → Minecraft "cut screen" = ? Roblox? Unity editor?
Share the context (game, menu, exact wording) and I'll nail the definition.