| Yes, When… | No, When… |
|---|---|
| Aligned to curriculum standards (CCSS, NGSS) | Pure entertainment disguised as "educational" |
| Requires active retrieval, spaced repetition | Passive watching/clicking without cognitive load |
| Provides formative feedback & adaptation | No progress tracking or mastery gates |
| Transfers to real-world tasks (writing, coding, math) | Skills stay trapped in game mechanics |
Games can be studying—but only with intentional design and pedagogical framing.