Both are video games, but differ fundamentally:
| Aspect | Computer Games | Arcade Games |
|---|---|---|
| Platform | PC, laptop, home console | Dedicated cabinet in public venue |
| Access | Own hardware; play anytime | Visit location; pay per play |
| Cost Model | Buy once / sub / F2P | Coin/token per credit (time/lives) |
| Gameplay Focus | Deep, long-form, save/load, variety | Short, high-intensity, score-chase, no saves |
| Controls | Keyboard/mouse, controller, touch | Specialized: joystick, buttons, trackball, gun, wheel |
| Graphics/Tech | Cutting-edge, scalable | Fixed hardware per cabinet; historically ahead, now often behind |
| Multiplayer | Online (global), LAN, local | Local (side-by-side), linked cabinets |
| Persistence | Progress saved, accounts, updates | Session-only; high score board |
| Genres | All (RPG, FPS, Sim, Strategy...) | Action, Fighting, Shooter, Rhythm, Racing, Puzzle |
| Examples | Minecraft, GTA V, The Sims, Elden Ring | Pac-Man, Street Fighter II, Dance Dance Revolution, Time Crisis |
Summary: Computer games = deep, accessible, persistent, diverse. Arcade games = immediate, physical, competitive, social, specialized hardware. Both have unique magic.