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How to Play Taboo: The Classic Party Word-Guessing Game

Taboo (Hasbro, 1989) – Team word-guessing game. 4+ players, 20–30 min.

Setup

  • Split into 2 teams (sit alternating: A-B-A-B).
  • Shuffle deck; place in card holder (timer on top).
  • Scorepad ready.

Gameplay

  1. Clue-giver (rotates each turn) draws card, starts timer (60–90 sec).
  2. Card shows: Guess Word (top) + 5 Taboo Words (below).
  3. Clue-giver describes Guess Word without saying any Taboo word (or parts/derivatives).
  4. Teammates shout guesses.
  5. Correct guess: Card → team's point pile; draw next card.
  6. Taboo spoken: Opponent hits buzzer → card discarded, no point.
  7. Pass: Clue-giver skips card → discarded, no point.

End of Turn

  • Timer ends → count team's cards = points.
  • Discard pile resets.
  • Next team's clue-giver goes.

Winning

Play set rounds or to target score (e.g., 25). Most points wins.

Example

Guess Word: ELEPHANT
Taboo: Trunk, Gray, Africa, Big, Animal
Legal clues: "Largest land mammal," "Has tusks," "Dumbo," "Never forgets"

Strategy Tips

  • Use category + distinctive trait: "African… no—wait. Savanna… no. Large-eared… no. Pachyderm!"
  • Avoid rhymes (house rule in many groups).
  • Watch opponents' Taboo words—they're clues for your turn.
  • Pass aggressively on low-percentage cards.

Variants: Taboo Junior (kids), Taboo Buzz'd (app), Czech Games' Codenames (different mechanic, same vibe).


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