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How to Play Magic: The Gathering: Complete Beginner's Guide

Magic: The Gathering (MTG) — 2+ players, 60+ card decks, 20 life each. Goal: reduce opponent to 0.

Turn Structure

  1. Beginning Phase
    • Untap — untap all permanents.
    • Upkeep — triggers.
    • Draw — draw 1 card (skip first turn if first player).
  2. Main Phase 1 — Cast sorceries, creatures, artifacts, enchantments, planeswalkers; play 1 land.
  3. Combat Phase
    • Declare attackers.
    • Declare blockers.
    • Damage.
  4. Main Phase 2 — Same as MP1 (no additional land).
  5. Ending Phase
    • End step — triggers.
    • Cleanup — discard to 7, damage wears off, "until end of turn" ends.

Card Types

  • Land — Tap for mana (W U B R G).
  • Creature — Power/Toughness; attack/block.
  • Instant — Cast anytime (priority).
  • Sorcery — Main phase only.
  • Artifact / Enchantment / Planeswalker — Permanents with abilities.

Core Mechanics

  • Mana curve: Balance costs (1–4+).
  • Color pie: W=protection/order, U=control/draw, B=death/power, R=chaos/damage, G=growth/creatures.
  • Stack: LIFO resolution; respond to spells.
  • Keywords: Flying, Trample, Deathtouch, Lifelink, Haste, Flash, etc.

Best Ways to Start

  • MTG Arena (Free, PC/Mobile) — Tutorial, starter decks, ranked, draft.
  • Foundations / Starter Kits (Physical) — 2 balanced 60-card decks + guide.
  • Commander Precons — 100-card singleton; social multiplayer format.
  • Jumpstart — Shuffle 2 half-decks → instant deck.

Learning Resources

  • Magic.rules (official) — Comprehensive rules.
  • MTG Wiki / Scryfall — Card lookup, rulings.
  • Tolarian Community College (YouTube) — "How to Play," deck tech, finance.
  • Judges' Corner / MTG Judge Academy — Rules deep dives.

Golden rule: "When a card contradicts the rules, the card wins."


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