The scientific consensus is **nuanced**: violent video games are **not a primary cause** of real-world violence, but they can produce **short-term increases in aggressive thoughts, feelings, and arousal** in some individuals. Context, personality, and environment matter far more.
Video games rarely appear as independent predictors in multivariate models.
Conclusion: Violent games are a **minor, modifiable risk factor** among many major ones. Blanket bans are unsupported by evidence; informed, engaged parenting is the protective factor.