Creating a Homestuck-style game — meta-narrative, multimedia, massive scope — is a **multi-year, multidisciplinary endeavor**. Here's a structured approach:
| Layer | Options |
|---|---|
| Engine | Godot 4 (GDScript/C#), Unity (C#), Ren'Py (Python) for VN-heavy |
| Narrative | Ink (inkle.org) + custom runtime, Yarn Spinner, articy:draft |
| Multiplayer (if Pesterchum) | Nakama, Photon, custom WebSocket + Firebase |
| Deployment | Web (itch.io, self-host), Steam, Mobile (Capacitor) |
Homestuck = 8,000+ pages, 12+ years, team of 10+. **Start with a "Homestuck-lite":** 1 act, 4 characters, 1 strife mode, 1 sylladex modus, 3 hours. Finish it. Then expand.
Inspiration ≠ Imitation. Steal the *ideas* (meta-narrative, sylladex, pesterlog), build *your* systems, tell *your* story.