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How to Make a First-Person Shooter Game: Complete Development Roadmap
1. Choose Engine & Language
Unreal Engine 5 (C++ / Blueprints):
AAA quality, best FPS template, steep learning curve.
Unity (C#):
Accessible, huge asset store, good FPS kits (UFPS, GameKit).
Godot 4 (GDScript / C#):
Free, open-source, lightweight, rising for 3D.
2. Core FPS Systems to Build
Character Controller:
Capsule collision, slope handling, step offset, crouch/prone.
Camera:
First-person view, head bob, FOV, lean, recoil patterns.
Weapon System:
Hitscan vs projectile, spread, recoil, reload, animations, attachments.
Health/Damage:
Hitboxes, armor, damage types, regeneration, death/ragdoll.
Movement:
Sprint, slide, vault, mantle, wall-run (if tactical).
AI:
Navigation (NavMesh), behavior trees, cover, flanking, suppression.
3. Art & Content Pipeline
Modeling:
Blender (free), Maya, Max — low-poly + LODs.
Texturing:
Substance Painter, Quixel — PBR workflow.
Animation:
Mixamo (free rigs), custom in Blender.
Level Design:
Graybox → Art pass → Lighting → Optimization.
Audio:
FMOD / Wwise — spatial, layered, adaptive.
4. Multiplayer (If Needed)
Netcode:
Client-server (authoritative), lag compensation, prediction, reconciliation.
Frameworks:
Netcode for GameObjects (Unity), GAS + Replication (Unreal), ENet / Nakama (custom).
Matchmaking / Lobby:
Steamworks, Epic OSS, custom backend.
5. Learn & Iterate
Tutorials:
Unreal FPS Template, Unity FPS Microgame, Godot FPS tutorials (YouTube: Brackeys, GDQuest, Ryan Laley).
Communities:
r/gamedev, r/unrealengine, r/Unity3D, r/godot, Discord servers.
Scope Small:
Single level, 1 weapon, 1 enemy type → finish → expand.
Start with a “gun that shoots cubes”—iterate daily. Finished > perfect.
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