Every game handles failure differently. To get a specific answer, **you must name the game.** However, here are the common patterns across genres:
| Genre / Design | Typical Options | Examples |
|---|---|---|
| Roguelikes / Roguelites | No skip—permadeath is core. "Quick restart" button only | Hades, Dead Cells, Slay the Spire |
| Action / Soulslike | Load last checkpoint/save; no skip. Some offer "assist mode" (e.g., Celeste) | Elden Ring, Dark Souls, Sekiro |
| Story-driven / Adventure | "Retry" (immediate), "Load Save," "Lower Difficulty" prompt | God of War, Spider-Man, Life is Strange |
| Strategy / Tactics | Reload autosave / manual save; ironman modes disable this | XCOM, Fire Emblem, Civilization |
| Platformers | Instant respawn at checkpoint; lives system (rare now) | Mario, Celeste, Hollow Knight |
| MMOs / Online | Release spirit / respawn at graveyard / wait for rez. No skip | WoW, FFXIV, Destiny 2 |
Reply with the exact game title and I'll give you the specific method—or confirm it doesn't exist.