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What Is the Most Played Game? (Depends on Metric)

No single answer — "most played" changes by metric, platform, region, and time. Current leaders (2024):

By Monthly Active Users (MAU) — Cross-Platform

  • Roblox: 70M+ DAU / 300M+ MAU (mostly <18). UGC platform, not a single game.
  • Minecraft: 140M+ MAU (all editions: Java, Bedrock, Education, China). 300M+ copies sold.
  • Fortnite: 80M+ MAU (Epic). Battle Royale + Creative + LEGO + Rocket Racing + Festival.
  • PUBG Mobile / BGMI: 100M+ MAU (China/India/Global). Separate apps.
  • League of Legends: 150M+ MAU (Riot). PC only. + Wild Rift (mobile) 50M+.
  • Call of Duty: Warzone / MWIII: 50M+ MAU (Activision). Cross-play.
  • Counter-Strike 2: 1.5M+ concurrent peak (Steam). 30M+ MAU.
  • Dota 2: 800k+ concurrent, 12M+ MAU.
  • Apex Legends: 100M+ registered, ~20M MAU.
  • Genshin Impact: 60M+ MAU (global, all platforms).

By Concurrent Players (Steam Only, Peak)

  1. Counter-Strike 2 (~1.8M)
  2. Dota 2 (~1.3M)
  3. PUBG: BATTLEGROUNDS (~800k)
  4. ELDEN RING (~900k at launch)
  5. Baldur's Gate 3 (~875k at launch)
  6. Lost Ark (~1.3M at launch)
  7. Goose Goose Duck (~700k)

By Total Hours Played (All Time)

  • Minecraft (est. 1T+ hours)
  • World of Warcraft (15+ yrs × 5M avg sub × 1000 hrs = 7.5B+ hours)
  • League of Legends (14 yrs × 100M avg MAU × 500 hrs = 70B+ hours)
  • Counter-Strike (1.6 → CS:GO → CS2) (24 yrs × massive base)

By Revenue (Not "Played" But Related)

  • Honor of Kings / Arena of Valor (Tencent) — $1.5B+/yr
  • PUBG Mobile — $1B+/yr
  • Genshin Impact — $1B+/yr
  • Roblox — $2.8B+/yr (developer payouts)

Ask a Better Question: "Most played where (Steam, PSN, Mobile, China)? When (now, 2010, all-time)? By whom (kids, pros, casuals)?"


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