Absolutely not. The hardware gap is insurmountable.
| Component | SNES | Game Boy Color |
|---|---|---|
| CPU | Ricoh 5A22 (65C816 core, 3.58 MHz, 16-bit) | Sharp LR35902 (Z80-like, 4/8 MHz, 8-bit) |
| RAM | 128 KB WRAM + 64 KB VRAM + 128 KB SRAM | 32 KB WRAM + 16 KB VRAM + 8 KB HRAM |
| PPU | Mode 0–7, 256×224, 256 colors on screen (15-bit), 4 BG layers, Mode 7 rotation/scaling | Simple tilemap, 160×144, 32k palette (56 on screen), 1 BG + 1 Window + Sprites |
| Audio | SPC700 (8-ch ADPCM + Gaussian interpolation) | 4-ch PSG (2 pulse, 1 wave, 1 noise) |
| Cartridge | Large edge connector (46/50 pin), up to 48 Mbit + coprocessors (Super FX, SA-1, DSP, Cx4) | Small edge connector (32 pin), up to 8 Mbit (rare 16/32), no coprocessor support |
SNES games cannot be ported, emulated, or adapted to run on GBC hardware. They are different generations.