Online multiplayer: Modifying memory to gain advantage (aimbot, wallhack, speed, god mode) violates Terms of Service of virtually every online game. Consequences: permanent ban, hardware ID ban, legal action (e.g., Blizzard v. Bossland, Riot v. Scripting sites).
Anti-cheat circumvention: Bypassing BattlEye, EAC, Vanguard, Ricochet can violate DMCA §1201 (anti-circumvention) and CFAA (unauthorized access).
Commercial cheat distribution: Selling CE tables/trainers for online games = trafficking in circumvention tools. Lawsuits common.
Game-specific laws: South Korea, China criminalize game cheating services.
Ethical & Practical Risks
Reputation: "Cheater" label follows accounts.
Malware: Many "CE trainers" on YouTube/forums are trojans.
Game instability: Wrong address = crash, save corruption.
Achievement invalidation: Steam/console achievements may lock or revoke.
Safe, Legal Use Cases
Offline single-player games you own.
Debugging your own code.
Research with vendor permission.
Accessibility mods (community-made, open-source).
Summary: Cheat Engine = legal tool. Using it to cheat online = ToS violation, likely civil/criminal liability, certain ban. Use responsibly.