The Wii (2006) uses a custom IBM PowerPC "Broadway" CPU and ATI "Hollywood" GPU.
| Component | Details |
|---|---|
| CPU | Broadway (PowerPC 750CL derivative), 729 MHz, 32 KB L1 I/D, 256 KB L2 (ECC) |
| GPU | Hollywood (ATI/Radeon-derived), 243 MHz, 3 MB embedded 1T-SRAM (framebuffer/tex), 24 MB 1T-SRAM (main), fixed-function T&L, TEV pipeline |
| Memory | 88 MB total: 24 MB 1T-SRAM (GPU), 64 MB GDDR3 (Samsung/K4D553238F) @ 400 MHz |
| Storage | 512 MB NAND (system, saves, channels), SD slot (up to 32 GB SDHC) |
| Optical | Slot-loading DVD drive (4.7 GB SL / 8.5 GB DL), 6× CAV, no DVD-Video playback (licensing) |
| I/O | 4× Wiimote (Bluetooth 2.0), 2× USB 2.0, 2× GC Controller, 2× GC Memory Card, Wi-Fi 802.11b/g, Ethernet (via USB adapter) |
| Video Out | Component (480p), Composite, S-Video, RGB SCART (PAL), VGA (via component cable) |
| Audio | DSP (64 ch), 16-bit 48 kHz, Dolby Pro Logic II |
| Process | 90 nm (launch) → 65 nm (2008) → 45 nm (2009, "Wii Mini" lacks Wi-Fi/GC ports) |
Homebrew: This hardware is fully documented (wiibrew.org). LibOGC, devkitPPC, and modern toolchains (WUT for Wii U) target it directly.