Creating a profitable online game requires development, business, and live operations expertise. Here's the end-to-end process:
| Category | Tools |
|---|---|
| Engine | Unity (C#), Unreal (C++/Blueprints), Godot (GDScript/C#) |
| Backend | PlayFab, Nakama, Firebase, Beamable, Supabase, custom (Go/Node/Rust) |
| Analytics | GameAnalytics, Amplitude, Mixpanel, DataDog, custom (ClickHouse) |
| Version Control | Git (GitHub/GitLab) + LFS for art |
| CI/CD | GitHub Actions, GitLab CI, Jenkins, Bitrise (mobile) |
| Project Mgmt | Jira, Linear, Notion, HacknPlan (game-specific) |
Start small. Ship. Learn. Iterate. Most successful games began as tiny prototypes.