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Catching Ghosts in The Sims 3: You Need Supernatural, Not Pets

You cannot catch ghosts in The Sims 3: Pets. Ghost hunting is exclusive to The Sims 3: Supernatural (Expansion Pack 7, 2012). Pets (EP5, 2011) adds horses, cats, dogs, and unicorns—no occult mechanics.

How to Catch Ghosts (Requires Supernatural)

  1. Own The Sims 3: Supernatural (disc or Origin/EA App download).
  2. Have a Sim with Level 5+ Alchemy (or buy Ghost Potion / Ghost-B-Gone from the Alchemy Store / Elixir).
  3. Wait for Night (12 AM – 5 AM). Ghosts spawn on Community Lots (Cemetery, Park) or Haunted Houses (Lot Trait: "Haunted").
  4. Click Ghost → "Ask to Move In" (if friendly) OR "Capture Ghost" (with Ghost Potion in inventory).
  5. Captured Ghost → Terrarium in Inventory / Home. Can release, sell, or keep as pet.

Ghost Types (Supernatural)

  • Ghost (Standard): Dead Sim, color = death type (Red=Fire, Blue=Drown, Yellow=Electrocution, etc.).
  • Vampire Ghost: Sparkles, burns in sun.
  • Werewolf Ghost: Howls.
  • Fairy / Witch Ghost: Wing sparkles / magic smoke.

If You Only Have Pets (No Supernatural)

  • No ghosts spawn. Graves/Urns stay inert.
  • Unicorn (Pets exclusive) — wild, blesses/curses, can be adopted. Not a ghost.
  • Mods (PC Only): NRaas MasterController + StoryProgression can force ghost spawns, but requires Supernatural assets (missing → invisible/errors).

Solution: Buy The Sims 3: Supernatural (often $5–$10 on Origin/Steam/Keyshops). Install via EA App. Load save → Ghosts now exist.


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