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Tekken 6 (PS3) Grab / Throw Guide: Inputs & Strategy

Throws in Tekken 6 use 1+3 (LP+RK) or 2+4 (RP+LK) for generic breaks. Character-specific throws vary.

Generic Throws (Universal)

  • 1+3 Break (LP+RK): "Left" throw. Input: 1+3 (Square + Circle / 1+3).
  • 2+4 Break (RP+LK): "Right" throw. Input: 2+4 (Triangle + X / 2+4).
  • 1+2+3+4 Break: Some command throws (e.g., King's Giant Swing 2+4, but break is 1+2). Check movelist.

Command Throws (Character Specific – Examples)

  • King: Giant Swing (2+4, break 1), Muscle Buster (1+3, break 2), Rolling Death Cradle (1+3+4, break 1+2).
  • Nina/Anna: Various chain throws (1+3, 2+4, 1+2, etc.) – Need specific break per step.
  • Marduk: Vale Tudo Stance (VTS) throws – 1+3, 2+4, 1+2.
  • Armor King: Similar to King + Dark Upper (1+2).
  • Craig Marduk: VTS 1+3, 2+4, 1+2.

Special Grabs

  • Low Throw: crouch + 1+3 / 2+4 (vs Crouching opp). E.g., King, Marduk, Armor King, Dragunov.
  • Ground Throw: vs Downed (Face Down/Up, Feet Toward/Away). Inputs vary (usually 1+3 or 2+4 near body).
  • Air Throw: vs Airborne (Jumping). Rare (Nina, Anna, Marduk, Lars).
  • Wall Throw: vs Wall Splat (b 1+3 / b 2+4).

Strategy

  • Throw Break Practice: Training → Action → Throw Break Training. Learn 1/2/1+2 breaks visually.
  • Tick Throws: Jab (1) → Throw. Frame trap.
  • Punish: -10 to -15f moves → df+1,2 / WS+4 / Throw (if close).
  • Mix High/Low/Throw: Keeps opponent guessing.

Master generic 1/2 breaks first. Then character specifics.


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