The PSP doesn't have a single "bit" rating like 8-bit/16-bit/32-bit/64-bit consoles of the past. It's a **heterogeneous System-on-Chip (SoC)** with multiple processors of different widths.
| Component | Architecture | Width / Details |
|---|---|---|
| Main CPU (Allegrex) | MIPS II (MIPS32R2 subset) | 32-bit General Purpose. 333 MHz (1-3000) / 222 MHz (1000). SIMD (Vector) unit: 128-bit (4x32-bit lanes). |
| Media Engine (VFPU + VPU) | Custom VLIW / SIMD | 128-bit Vector Floating Point (VFPU) + Vector Processing (VPU). Handles graphics transform, physics, audio, video decode. |
| GPU (GE - Graphics Engine) | Custom Fixed-Function + Programmable | Processes 128-bit vertices/commands. Rendering pipeline is 32-bit color (8:8:8:8). |
| Audio DSP | Custom | 16-bit/24-bit sample processing. Virtual Audio (reverb, ADPCM, ATRAC3+). |
| Bus / Memory Controller | 64-bit Data Bus | Connects CPU/ME/GE to **32 MB (1000) / 64 MB (2000/3000/Go) eDRAM** (Main RAM). Bandwidth: ~2.6 GB/s. |
Answer: **32-bit CPU, 128-bit Vector/SIMD Media Engine, 64-bit System Bus.** Marketing called it "128-bit" to match PS2.