You cannot generically "link" two 3DS systems. Local multiplayer requires a specific game that supports it — there's no system-level lobby. Here's everything you need to connect, play, and troubleshoot.
No internet or Wi-Fi router needed. Uses the 3DS's own 2.4 GHz ad-hoc radio (IEEE 802.11 variant). Range: ~10–15 meters (30–50 feet).
| Game | Players | Download Play (1 Cart) | Notes |
|---|---|---|---|
| Mario Kart 7 | 2–8 | ✅ Yes | Full race mode via Download Play |
| Super Smash Bros. for 3DS | 2–4 | ✅ Yes | Limited stages/characters for guest |
| Pokémon X/Y/OR/AS/SM/USUM | 2 | ❌ No | Battle/Trade only |
| Monster Hunter 4U / Generations / GU | 4 | ❌ No | Full co-op hunts |
| Luigi's Mansion: Dark Moon | 2–4 | ✅ Yes | ScareScraper mode |
| Animal Crossing: New Leaf | 2–4 | ❌ No | Visit towns, island tours |
| Kid Icarus: Uprising | 2–6 | ❌ No | Light vs Dark 3v3, Free-for-all |
| Mario Party: Island Tour / Star Rush | 2–4 | ✅ Yes | Full board game via Download Play |
| Metroid Prime: Federation Force | 4 | ❌ No | Co-op missions |
| Dragon Quest VII/VIII | 2 | ❌ No | Local co-op exploration |
Many games let Player 2 download a temporary client from Player 1's cartridge. Look for "Download Play" on the HOME menu (orange icon) or in-game multiplayer menu. The download saves to RAM only — lost on power off. Guest player usually gets limited content (fewer characters, stages, items).
StreetPass is passive background data exchange (Mii Plaza, game gifts, puzzle pieces). It is not real-time gameplay and does not require both players to be active simultaneously.
A USA game cartridge will not work on a EUR/JPN console, and vice versa. For cross-region local play, both players need same-region carts (or CFW with region-free patches).