"Changing a game's platform" isn't a single action—it's a spectrum of engineering efforts, each with distinct technical and legal implications.
Rewriting/recompiling the game's source code to run natively on a new platform's OS and hardware APIs.
Running the original binary on different hardware via a software layer that translates CPU/GPU/syscalls.
Recreating assets, code, and design for modern engines.
Moving a purchased digital license between accounts/platforms within the same ecosystem.
If you want to play a game on a different platform:
Platform migration is a development project, not a file conversion.