Spore (2008) scales surprisingly well. Even integrated graphics (Intel HD 4000+, AMD Vega 3+, Apple M-series) can run it with tweaks.
-windowed -noborder -dx9 (forces DX9 path, sometimes lighter).Slightly higher requirements (adventure planet shaders). Same tweaks apply.
Spore's creature creator is CPU-heavy (procedural mesh generation). Gameplay phases are GPU-light. You'll likely hit CPU limits first.