The Xbox 360 uses 512 MB of XDR SDRAM (eXtended Data Rate Synchronous Dynamic RAM).
Unified Memory: Shared between CPU (Xenon) and GPU (Xenos).
Bandwidth: ~22.4 GB/s (256-bit bus @ 700 MHz effective).
Architecture: 8 banks of 64 MB each (Samsung K4X51163PG).
This high-bandwidth, low-latency memory was key to the 360's graphics performance, allowing the GPU to fetch textures/vertices rapidly without a separate VRAM pool.