If you've ever dreamed of suplexing opponents with actual body movements on Xbox Kinect, you're out of luck. Across the entire Xbox 360 era—spanning WWE '12 through WWE 2K19—not a single title implemented Kinect support. The reason is straightforward: professional wrestling's intricate grapple system, with its precise timing, multi-button combinations, and contextual animations, simply doesn't translate to full-body motion tracking.
Every WWE game on Xbox 360 and later Xbox One/Series X|S consoles relies exclusively on standard gamepads. The genre demands tactile feedback and instantaneous inputs that motion cameras can't reliably deliver—especially during high-speed reversals, submission mini-games, or Royal Rumble eliminations.
If you're set on physical gameplay, consider these options:
Bottom line: the virtual squared circle remains a thumb-and-finger domain. For now, your best bet is mastering the controller—just like the pros.