// Core Loop (MonoBehaviour)
void Update() {
HandleInput();
UpdateSurvivalStats(Time.deltaTime);
ProcessBuildingQueue();
CheckThreatAI();
SaveSystem.AutoSave();
}
// Data-Driven Design
[CreateAssetMenu]
public class RecipeSO : ScriptableObject {
public ItemSO[] inputs;
public ItemSO output;
public float craftTime;
public CraftingStationType station;
}
Start small: Prototype the gather-craft-build loop in a weekend. Expand systems iteratively. Study Rust, Valheim, The Forest, Subnautica, 7 Days to Die for reference implementations.