Writing your own GBA code (homebrew, cheats, ROM hacks) requires low-level programming. Here's the complete roadmap.
arm-none-eabi-gcc (GCC) + arm-none-eabi-as (GAS) — standard. Or WLA-DX (GB/GBA-specific assembler).examples/gba/template to your project folder.source/main.c (C) or source/main.s (Assembly).make → produces output.gba.AR codes are XXXXXXXX YYYYYYYY (Address, Value). Types:
0x0 (8-bit write), 0x1 (16-bit), 0x2 (32-bit).0x3 (Execute ARM), 0x4 (Execute Thumb).0xD (Conditional), 0xE (Loop).Find address via debugger (watch RAM change when value changes) → craft code.
Start with TONC "Hello World" → "Mode 3 Bitmap" → "Sprites" → "DMA" → "Interrupts." Patience yields mastery.